Ascension Roleplay - Arma 3 Life Rules
Section A - Green Zones
No crime shall be committed within a “green zone”.
Civilian spawns are considered “green zones” (up to 50 meters away). (Does not include gang and company bases)
ATMs are to be considered “green zones” (up to 20 meters away). (Not including those inside of gang and company bases)
Vehicle shops are to be considered “green zones” (up to 20 meters away). (Not including those inside of gang and company bases)
Hospitals are to be considered “green zones” and no act of combat/initiation may be carried out on hospital property.
Running into a “green zone” whilst in combat or to avoid roleplay will result in the “green zone” being nullified for that player.
“Baiting” in a green zone will be classified as initiation and will result in a punishment.
Camping green zone areas is not allowed under any circumstances.
Section B - Exploiting
Exploiting any unintended glitch in the server will result in points/ban.
Duplicating items/money will result in a full stat wipe and points/ban.
Looting bodies will result in points.
Metagaming shall be defined as “using any information not obtained through roleplay means” and will result in points.
“Power gaming” shall be defined as “using any non-game mechanic to your advantage” (ie. ‘I am grabbing you by the neck…) and will be prohibited in the server. Power gaming will result in points.
“Combat logging” shall be defined as “disconnecting from the server whilst in an act of roleplay or combat” and will result in a ban.
This also includes disconnecting while unconscious. You cannot disconnect from the server until you respawn.
“Soft logging” shall be defined as “escaping into the Server lobby while in an act of roleplay or combat” and will result in points/ban.
This also includes escaping into the Server lobby while unconscious. You cannot disconnect to the Lobby until you are able to respawn.
Section C - New Life Rule
If a player respawns, they can not remember the circumstances in which they died.
If a player respawns, they can remember their allies; however, they may not remember their enemies.
If a player respawns, they may not return to the scene of their death for 10 minutes after they respawn. This does not apply if they are just driving past to get to another location.
If a player respawns, they may not rejoin the same roleplay situation which caused them to die.
If a player is revived, they may not reinitiate the roleplay situation in which they died; however, they may remember the circumstances.
Section D - Initiation
The player who is initiating on another player is responsible for ensuring that they are clearly heard.
Initiation must not take place within any “green zone” or any area that is considered to be “in plain sight”.
Initiation may last up to 10 minutes, unless the act of roleplay has been completed. (For example: You may initiate a robbery on a player and complete the robbery within 5 minutes of the initiation, but may not rob the player more than once without initiating again).
Initiation must be clear and concise. (For example: “Step out of the car or you will be shot.”)
If a police officer initiates on a civilian, the initiation applies to all officers. Additionally, if a civilian initiates on a police officer, other officers may assist the officer in need.
Any civilian/police officer may kill in an act of self-defense.
All initiation MUST be done verbally.
No player is to initiate roleplay from inside a vehicle.
RDM is defined as “the act of killing another player without proper initiation or reasoning” and will result in points.
VDM is defined as “the act of intentionally using a vehicle as a weapon” and will result in points.
Kamikaze is defined as crashing an air vehicle into someone or something intentionally and will result in points.
Section E - Failure to Roleplay / General Rules
As a general rule, do not do anything in roleplay that would not be done in real life.
All players should value their lives and should value the lives of their allies (ie. If you are outnumbered, do not try to shoot your way out).
All players should value the equipment/gear that they own.
All players must have a weapon in hand to melee or “knock someone out”.
No player is to communicate via side-chat (twitter), mobile phone, or radio while restrained.
No player is to break character for ANY reason.
Section F - Police Rules
Police are to only use the force necessary to manage a situation effectively.
Police should not use “Code 2” or “Code 3” emergency lights without a legitimate reason.
No player should “bait” police for any reason.
There must be 6 police officers on-duty in order for a player to perform a major crime.
Police must only send players to jail from the Department of Corrections. Failure to follow this rule will be considered “failure to roleplay”.
Police may only arrest civilians with for the crimes in which they have committed.
There cannot be more officers than civilians online at any time (Ex: 18 officers, 18 civilians)
The only exception to this would be in the event of a police training. When a member of Law Enforcement is confronted regarding the ratio and they respond a training is in progress, evidence must be provided.
Section G - EMS Rules
All members of EMS are neutral and may only report crimes to the police that directly involve themselves.
As EMS are neutral, no player shall rob, kill, kidnap, threaten, or otherwise commit a crime against Emergency Medical Services personnel (including stealing EMS vehicles).
Only EMS are permitted to be in possession of EMS gear. Giving out or collecting EMS gear is prohibited.
All players must follow the instructions of EMS personnel upon being revived.
No player shall be broken out of or released from EMS custody unless granted permission by the attending EMS personnel.
Players may not abuse being taken into EMS custody.
EMS may not move prisoners from the DOC to a hospital for any reason.
EMS must attempt to help all players in need.
If police are on scene of a crime, EMS must follow the instructions of the commanding officer whilst on scene.
EMS may not be corrupt for any reason.
EMS personnel must attempt to roleplay to the best of their ability. This includes the gear/clothing that they use (ie. Do not wear a wetsuit to patrol).
Section H - Government Rules
All government officials must roleplay their positions fully.
No government official may be corrupt for any reason.
Only government officials may be in possession of government gear.
All laws which could affect server operations must be authorized by Senior Management.
No government official may commit any crime, unless in the line of duty with a valid reason (ie. Secret Service defending high priority targets).
The President/Vice President have authority over all factions, limited by Senior Management.
Government officials must not abuse any equipment available to them.
Section I - Major Crime Rules
No major crime shall occur within 15 minutes of a server restart (before/after).
No major crime shall occur within 30 minutes of the last (civilians may be notified by police of such events).
Major crimes include jailbreaks, major shootouts, hostage taking, bank robberies, base raids or any crime that severely disrupts police/civilian activity.
There must be 5 police officers on-duty before a major crime may occur.
Section J - Gang Rules
There may be, at maximum, 30 players in a gang.
Gangs may not declare war on police.
Gangs may declare war on each other with valid reason.
This does not mean that they are KOS.
They must still initiate on each other.
One gang member may initiate for other members of the gang as long as they are wearing the same clothing.
Gangs are allowed 3 strikes before removal.
Authorized by: Frankey Woodland and Tom Woodland